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projects

projects

Submission

Ubisoft
next 2026

Top 10

Worked solo to make a stealth action-adventure level for the Ubisoft Next Competition. Placed in the top 10.

Level Design

Visual Scripting

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REINFELD CONSERVATORY

Worked in a team of 6 over 8 months to create a physics-based, co-op exploration game

Level Design

Game Design

Art

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sneak & snack

Worked solo to make a 3D platformer, focusing on teaching, testing and challenging mechanics.

Level Design

3d platformer project

Worked in a team of 6 to make a rhythm game in Unity for the Brackeys 2024.2 Game Jam with the them "The Calm Before the Storm".

Game Design

Sound Design

troubled waters

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